Showing posts with label half life. Show all posts
Showing posts with label half life. Show all posts

Sunday, August 21, 2011

You Must Play The Stanley Parable

You will download and install the Half Life mod 'The Stanley Parable'.

You will play the game.

Stanely did.

You will enjoy the game.

Stanley did.

You will not question this choice.

Stanely never questioned.

You will simply enjoy the tale told.

Stanley enjoyed. Oh did he enjoy.

And look where he is now.

Others have done this.

Listen to their tales now.



Tuesday, August 24, 2010

First Person Project: The Jacknife Chronicles



Interesting machinima combining Half Life and Mirror's Edge (and Gary's Mod, and Portal just for kicks). Also covered here, here, here, and here.

Tuesday, March 02, 2010

Spy vs Pyro

This is a brilliant cartoon spoof of Valve's Team Fortress 2, Half Life, and other video games in a twist on the various introductory videos Valve produced for the characters in the TF2 lineup.

Spy vs. Pyro.



Curious why Valve promotes something like this, but can't be bothered promoting machinima in general?

Friday, August 28, 2009

Interesting Portal Song

This machinima uses Valve's Portal and other Source material, and a song available for purchase (Taste The Cake - made by the artist), to tell the story of the game.



Buy the MP3 here.
Is this going to fly? Is this allowed? It's on m.com.

Wednesday, July 01, 2009

Half Life/Source Machinima

Two non-machinima gaming sites posted briefly about HL/Source machinima, covering Lit Fuse (Ignis Solus, Maintenance Man, Combine Nation), Accursed Farms (Ross Scott - Freeman's Mind), and The Purchase Bros. (Escape from City 17).

Gaming today.
LowPings.

Surprised that they missed Civil Protection, Clear Skies, etc.

Friday, February 20, 2009

More On Escape From City 17

There is an interview with David Purchase of the Purchase Bros. whose viral hit Escape From City 17 - Part One has over 1.5 million views in just a week since release. Part two is coming some time.

Previous SK on EFC17P1.

Friday, February 13, 2009

Real Half Life

Do you remember this?


Well, assimilate the game universe of Valve's Half Life some more with Escape From City 17 - Part One by The Purchase Brothers. Nice mixed media result. Hope they have rights to their music.



The text at YouTube has some interesting things to note about the filmmakers.

Thursday, October 02, 2008

Sunday, April 06, 2008

Machima Info Barf #10

Away for a week, so enjoy some links.
Calling this #10, even though #9 was not titled.

Previous Info Barfs (#1, #2, #3, #4, #5, #6, #7, #8, #9).

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Updated*

Machinima News:

Bloodspell DVD released (thx Hugh).
RvB Boxed Set DVD released.


Contests/Festivals:

I posted about an online photoshop contest. The winners have been announced.
There's 12 videos tagged as 'animated' that are part of the Nine Inch Nails Ghosts Film Festival. There are none tagged as 'machinima'. Hello?!

Video Game/Virtual World News:

Flipside is an interesting premise for a game wherein the player must 'flip' from one side of reality to another (half life 2 net - mod review).
How soon before the Turing Test is passed? An AI has been created in Second Life.

Machinima/Video Clips:

A History of Evil (YouTube).
Lego and Biochemistry (YouTube).
Keiko Takamura sings about Bioshock (YouTube).
This robotic dog is bizarre (YouTube).
Roman Coppola makes an environmental short (nofatclips).
Interesting effect in this Half Life machinima - Message (YouTube).
I like this Portishead video (YouTube).
Low cost multitouch whiteboard (very cool - imagine the possibilities - YouTube).
This video of a TED talk by a neuroscientist discussing what happened when she had a stroke is very inspiring (TED).
Ammo Previz (some clips showing atmospheric previsualization).

Digital Online Video/Cinema/Imaging:

As noted in Indymogul, this composer is offering to make free music for films/videos (forum post).
The secret strategies of viral videos.
Twenty-five brilliant animated shorts.
Photoshop Express is online, but beware the terms of use.
Kloseup is some sort of portal/online movie making platform? Example: (YouTube).

Misc:

Easter Eggs in your software
(an amusing list of hidden embedded games and other easter eggs in a variety of programs, DVDs).
Maps and fiction - The 21 Steps. An interesting experiment (game, literature?).
OLPC is offering 8.5 GB of Creative Commons sample content (Wiki).

Saturday, March 01, 2008

Forget The Regurgitory Nightmare Of Mainstream TV

TV will eat itself until there is nothing left (see previous post - wasn't there some mythological figure who did the same?).

New media produces wonders like this:



A college project that is a machinima graphic novel called "Guilt and Innocence" about survivor's guilt and the Holocaust. Beautifully haunting. Who new HL and Garry's Mod could produce such wonders.

Or how about this. Some good news in Second Life. People with autism and Asperger's syndrome communicating through the use of SL as reported by 4 News. Part of the report deals with a video made by an autistic person.



"In My Language" video by Amanda Bags.



Turn off your TV.

Saturday, January 26, 2008

Valve/HL Machinima

Some clips:

Smooth Few Films Releases A Portal Machinima.

A Day In The Life Of A Turret (Portal)

The Janus Syndicate has a clip of a man mistaken for Gordon Freeman.

Half Life 2 Anxiety (Hitchcockian)

Some short comedy sketches in Gmod and HL. Approx 40 min. in total. Very rude, crude, adolescent. From xcloud01.

Short Bits #1, #2, #3 part one, part two.

Another video of some short comedy sketches. Some work, some don't. From Katana314

Press Start

Tuesday, August 21, 2007

More Half Life Machinima

Lit Fuse Films seems to be on a tear these days. I mentioned Dennis previously (post - video), the trailer for Combine Nation is up, and so is Maintenance Man (still have to catch up with War of the Servers). How they manage to be so productive is beyond me.



Combine Nation Trailer.

The Janus-Syndicate will be releasing a 50 minute ode to Dr. Strangelove, set in the HL2 universe called Dr. Strangeman (YouTube, poster). Bizarre, but so was the original.



Dr. Strangeman Trailer.

Third Day Productions has a 20 minute video called Born Into Freedom (much more serious), also set in the HL2 world.

Sunday, April 08, 2007

University Of Southern California To Offer Machinima Class

Out for a week or so. Was going to do another info barf post but don't have time. Don't break anything while I'm gone.

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One use of machinima increasingly seems to be related to education. USC is offering a class/seminar series on machinima where students will make, watch, and discuss machinima (via Kotaku, Addict3D).

Of course a few people are already using machinima in their classwork.
Macbeth - English Class.
82nd Airborne - English Class.
I've posted previously about one other case.

There's more videos tagged 'machinima' and 'education' at YouTube.

There is the Global Kids initiative that uses machinima (site, blog, YouTube).

Second Life and other virtual worlds are of course heavily infected? with education, science, and library initiatives like this tour of the solar system by Aimee Weber.

Using machinima and virtual worlds for educational information and teaching is going to be one fantastic offshoot of this burgeoning movement. I really wish it had been around when I was still taking classes. There's a reason why the old saying 'a picture is worth a thousand words' holds true. Imagery has an incredible impact and immediacy that the written word often does not have. One example is the SL ants I just talked about and another is the roller coaster/real estate price demonstration.

Are there any other cases of education/machinima/virtual worlds that I've missed.

Thursday, December 28, 2006

Machinima Roundup and Top Five of 2006

Well, work has been so busy lately that I have not had a lot of time for regular postings. Unfortunately that means I need to ram a lot of information down everyone's throat. However, this presents a problem in that I myself cannot stand long blog posts. Therefore, in the interests of brevity and knowing that the average person spends 20 seconds on a web page, I present the following 20 second roundup (lol).

1. Creative Movies has just announced a machinima contest. The submission deadline is Feb 7, 2007, and there will be two categories, counterstrike, and open games (everything else?).
2. Speaking of contests, Planet Half-Life is hosting a contest for short Half Life videos. The "Gordie" prizes will be announced after all submissions are are judged (April 2007).
3. The guys who made Illegal Danish: Super Snacks are putting ad content into their films, or so says Vox (with a link to the full report that requires registration, so I cannot verify this).
4. There was a post on if:book about an essay from Walter Ong on the difference between a reader of a book and an audience member listening to an oral presentation (entited The Writer's Audience Is Always a Fiction - PDF link). Interesting when you consider this idea in the age of user-created content and with respect to film/machinima and the recent surge in websites such as YouTube. What is the audience for machinima? Do creative types produce content with the audience in mind or do they simply make what they want with no regard for how it might be viewed or scrutinized? What happens when everyone in the audience is a content creator as well?
5. More4 has a video report on machinima.
6. Britannica Dreams has a holiday-themed machinima, Visiting Scrooge.
7. Variety had an article on how some recent machinimators have been picked up by a few companies (mostly game dev companies).
8. LA Interactiva has a short article on political machinima (reminiscent of the "machinima with issues" panel at the film festival).
9. LuluTV has a best of 2006 post, including some machinima.
10. Overman's Overcast episode 12 includes a retrospective (and possibly a lot of eggnog?).

Speaking of the best of 2006, this is my list for the best machinima of 2006 (from what I've seen of course).

1. The Days After (my favorite of the year).
2. The Snow Witch (this is defnitely growing on me).
3. Male Restroom Etiquette (hilarious - note that number 1 and 3 in my list have something in common).
4. Silver Bells and Golden Spurs (always a sucker for a good western).
5. The Adventures of Bill and John (extremely well done).

Hmmm...none of these were made using a Valve Source game...!?

Happy New Year and may 2007 be better than 2006!

UPDATE! Creative Movies announces that the machinima contest has been extended to Feb. 20th, with an increase in maximum film length and size.

Saturday, December 02, 2006

Gary's Mod and Machinima

The new version of Gmod is out for Half Life 2 for 10 bucks. I've been looking for some reason to buy this but I have not been able to find one single significantly interesting use for this tool. AFAIK, 99% of the community that uses Gmod ends up producing either HL comics, music vids, or boring Rube Goldberg apparatuses. Are there any actual machinima flicks made with Gmod that are any good or am I wasting my time?

Saturday, September 09, 2006

Saturday, September 02, 2006

Architectural Recreation in Half Life

Frank Lloyd Wright's Fallingwater, an architectural masterpiece that has been voted the best all-time work of American architecture, has been recreated in Half Life (from Blues News). It was finished in 1939 for the Kaufmann family and molds itself around a natural waterfall. You can view a video walkthrough of the project (at Videosift), or download the map and see it for yourself (at Cstrike Planet).

A few things spring immediately to mind. One, this is a great way for the world to view architectural masterpieces in a far more intimate way than merely flipping through a coffee table book or looking at postcards. Increasingly there are examples of these recreations in places like Second Life and having the world's great buildings, museums, and archaeological sites available in this way is a great use of virtual resources. Two, although recreating real world sites in virtua is fine, how about creating new forms of architecture and design? I suspect this is already happening but is anyone documenting this? Three, I can see machinima picking up on this and having documentaries, either entirely in-game, or via a combination of in-game and real world video. We've seen recreations of ancient battles using the Creative Assembly's Total War series on the History Channel's Decisive Battles. Is it only a matter of time before we see the "World's Great Architects", or "Masterpiece Buildings from the Ancients" using game engines like Half Life or Second Life? Four, with a proper tour guide in place it would be like a real world visit (hey, you could use Half Life's in-game voice icons to add speech similar to how some museum displays are designed!). Take in the Louvre, The Guggenheim, and The Metropolitan Museum of Art all without leaving your desk. Plus, you could have entire events recreated at any time. Miss out on that display of Egyptian art treasures that came to town for only two weeks? You could just choose to see that version of the museum or art gallery.

Are there any museums or galleries doing this now?

Friday, July 28, 2006

Portal, Portal, on the Wall...

If you haven't been paying attention in the last week or so, Valve released a new gameplay movie that showcases a new technology called 'Portal' (available on Google Video).

According to an interview with one of the employees of Valve (Kim Swift, hired on the spot after the demo of their game to Gabe Newell!) on IGN, the portal game will take place in the Half Life universe and will be available as a second single-player episode when Episode Two is released (ie. it will not be part of the continuing saga with Gordon, Alyx, and the G-Man, but will take place in the same storyline).

The gameplay video is absolutely amazing. Unlike the portals in Prey which are permanent fixtures in each level, in the Portal game you actually have a gun that can shoot a portal into a wall or floor. Shoot once for your landing, shoot a second time for take-off, step through (or jump, or fall) and voila!

The gun appears to be a gravity-gun as well, and you can use it to move objects through the portals. In the gameplay video several examples are shown where objects are tossed through the portal to knock out a turret. The entire game appears to be a giant puzzle game where you are presented with obstacles by the Aperture Science Corporation and you must complete them (is this a 3D platformer?).

Valve mentions that they will use this for future multiplayer games as well (I can't wait). Episode Two will also include Team Fortress Two (so that's two single player games/episodes, and a multiplayer add-on). Valve appears to have a very stylistically comical take on the Team Fortress franchise, which is probably for the best (also shown on IGN).

About the portals. Are these part of the portal storms mentioned in the half life storyline, or something else?