Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Wednesday, June 09, 2010

Digital Preservation

BoingBoing covers digital preservation at the Library of Congress with an extremely long post, heaps of pictures, and clips.

The part on film and video preservation is especially impressive. Vaults to store the 100 000 - 150 000 items they receive every year (film, sound, and apparently what is likely the largest collection of the most violent video games on the planet!). They even have formats I have never heard of (RCA Selectavision?).

Fascinating. But who has time to watch any of it?

Saturday, April 17, 2010

Roger Ebert Is At It Again

Criticizing games for not being art. Unfortunately this seems to lie in a very outdated way of interacting with art, ie. not at all. As a passive viewer, forbidden to cross the line between creator and audience, Ebert happily and resolutely implies that games cannot be art:
"No one in or out of the field has ever been able to cite a game worthy of comparison with the great poets, filmmakers, novelists and poets." To which I could have added painters, composers, and so on, but my point is clear.
Maybe a game of chess is not art. Nor a football game. But in a virtual environment where you can create anything, how could games be preordained to forever aspire to some forbidden plane to which it can never achieve? This entire argument is so replete of broadcast and push media based analysis that it clearly skews his argument. Perhaps there are no games that are worthy of comparison to the greatest works of art, but since when is that a requirement for inclusion into the field of artistic endeavor? Maybe if Ebert was sitting in a darkened theater with a joystick in hand he might change his mind.

Thursday, October 01, 2009

The Journey of Life

More experimental gaming:

Hazard: The Journey of Life is an experimental game mod for Unreal Tournament.



Unfortunately I don't have UT3 so I cannot play it.

The world needs more games like this.

More information on IndieGames and the author's webpage.

Thursday, July 23, 2009

Stylistic Animation Based On Call Of Duty

The Call - based on Call of Duty, and utilizing the voice and sound effects from within the game, uses entirely new images and animation to very cool effect. Made by simply 'One'.



Very comic-like.
Originally found via MTV Multiplayer.

Of course, when you make animations based on the game 'Call of Duty' and the title for the videos is 'The Call' and 'Duty', and your name is 'One', then it is extremely difficult to find anything more in the morass of information on the net. If anyone has any more information, it would be greatly appreciated.

Monday, May 25, 2009

Dear Esther Is An Experience

A HL2 mod brought to my attention at Rock, Paper, Shotgun, it is not anything like a typical fps. More akin to the The Graveyard, this experience is not something you 'play', but the world is something you inhabit, if only for a little time.












Fragments of the narrative are triggered upon crossing the island, apparently in somewhat random fashion, making the story reveal itself in a decidedly non-linear fashion. Marks scrawled upon the rock reveal another level of story, one that intermingles with the voices in your (its, their, our?) head.

How do you 'play' procedural poetry?

Are there even words to describe experiential gameplay?

Embedded post modern narratives?

Inhabited bodies of discordant discontent?

Or is it all simply acting?

Friday, February 20, 2009

More On Escape From City 17

There is an interview with David Purchase of the Purchase Bros. whose viral hit Escape From City 17 - Part One has over 1.5 million views in just a week since release. Part two is coming some time.

Previous SK on EFC17P1.

Friday, February 13, 2009

Real Half Life

Do you remember this?


Well, assimilate the game universe of Valve's Half Life some more with Escape From City 17 - Part One by The Purchase Brothers. Nice mixed media result. Hope they have rights to their music.



The text at YouTube has some interesting things to note about the filmmakers.

Sunday, December 07, 2008

Timing The Mirror's Edge

Haven't played Mirror's Edge yet, but I want to. It looks intriguing and possibly gut-wrenching. I want to know if I'd get sick.



Now comes word of an upcoming time trial pack. This simply looks like an Olympic marathon of virtual parkour set amidst geometric shapes. Reminds me of an idea for a Q3 mod I had that I would have called "Quad Racing" where players would rocket jump their way through a obstacle course.



That could be a blast.

Sunday, October 26, 2008

Machinima Info Barf #14

Number 14.

I have not done one of these in awhile, and probably will not have time to do another for a few weeks.

Previous Info Barfs listed on the sidebar.

====

Machinima News:

Antics v. 5 released. I have reservations.
ZenCub3d new beta.
Xtra Normal releases online animation tool. I made a brief clip.

Contests/Festivals:

The New York festival is coming up. 99.999% sure I will make it. Nominees and Panels listed. Note, the New York marathon is Sunday Nov. 2nd.
The Machinima Expo lost it's real world appendage, but it's virtual head will reappear in Second Life on Nov. 9th.Pineapple Pictures promo.
Imagina Awards 2009.
48 hour machinima contest. I tried to set up a team but no one seems to have the time. That's too bad because that kind of time pressure contest is an experience everyone should survive.
Suzanne Awards winners announced.

Video Game/Virtual World News:

Political Machine (Stardock). Smear your opponent to appeal to your base. Evade all questions while winking at the camera. Offer no solutions. Just like real candidates.
Linux Gamers release.
Mellanium talks industrial archaeology.
Bioshock2 trailer.
Interview with the maker of the Super Columbine Massacre RPG!. Playing Columbine is a documentary on the whole thing made by Danny Ledonne. (Part I, II, III).

Machinima/Video Clips:

Universal declaration of human rights.
Time lapse tilt shift video.
ill clan releases Tiny Nation.
In a few months this blog post might look like this.
YouSuckAtPhotoshop has gone hardcore ARG.
Fear of the Dark animated trailer looks like a nice collection of darker themed shorts by IFC.
The credit crisis as Antarctic exploration.
Virtualization of the Universe.
Cellular automaton in Second Life.
World animation day. Why isn't there a world machinima day.

Digital Online Video/Cinema/Imaging:

New DSLR can do HD.
Stock photo royalties.
ILoveSketch. 3D curve sketching system.
Five Gimp tricks.
Fake tilt shifting in Photoshop.
Real time raytracing.
Photosynth explained.

Misc:

ReadTheWords.com. Reads aloud typed text (plugins for Firefox and IE available).
This Wired report on Ramayan 3392 AD film has some interesting images.
RIP: Remix Manifesto. Open Source Cinema. Rip the system.
Animation explained. From storyboards to render by Dale Myers.

Sunday, April 06, 2008

Machima Info Barf #10

Away for a week, so enjoy some links.
Calling this #10, even though #9 was not titled.

Previous Info Barfs (#1, #2, #3, #4, #5, #6, #7, #8, #9).

====

Updated*

Machinima News:

Bloodspell DVD released (thx Hugh).
RvB Boxed Set DVD released.


Contests/Festivals:

I posted about an online photoshop contest. The winners have been announced.
There's 12 videos tagged as 'animated' that are part of the Nine Inch Nails Ghosts Film Festival. There are none tagged as 'machinima'. Hello?!

Video Game/Virtual World News:

Flipside is an interesting premise for a game wherein the player must 'flip' from one side of reality to another (half life 2 net - mod review).
How soon before the Turing Test is passed? An AI has been created in Second Life.

Machinima/Video Clips:

A History of Evil (YouTube).
Lego and Biochemistry (YouTube).
Keiko Takamura sings about Bioshock (YouTube).
This robotic dog is bizarre (YouTube).
Roman Coppola makes an environmental short (nofatclips).
Interesting effect in this Half Life machinima - Message (YouTube).
I like this Portishead video (YouTube).
Low cost multitouch whiteboard (very cool - imagine the possibilities - YouTube).
This video of a TED talk by a neuroscientist discussing what happened when she had a stroke is very inspiring (TED).
Ammo Previz (some clips showing atmospheric previsualization).

Digital Online Video/Cinema/Imaging:

As noted in Indymogul, this composer is offering to make free music for films/videos (forum post).
The secret strategies of viral videos.
Twenty-five brilliant animated shorts.
Photoshop Express is online, but beware the terms of use.
Kloseup is some sort of portal/online movie making platform? Example: (YouTube).

Misc:

Easter Eggs in your software
(an amusing list of hidden embedded games and other easter eggs in a variety of programs, DVDs).
Maps and fiction - The 21 Steps. An interesting experiment (game, literature?).
OLPC is offering 8.5 GB of Creative Commons sample content (Wiki).

Wednesday, March 26, 2008

Paul Robertson - Kings Of Power 4 Billion %

I mentioned Paul's previous movie in the first machinima info barf (which is now over a year old) . Entitled "Pirate Baby's Cabana Battle Street Fight 2006" it was a barrage of Japanese video game imagery (especially side scrollers) and stuffed with pop culture references.

His new video, "Kings of Power 4 Billion %" has the same mix of video games, side scrolling fighters, and some religious commentary (strange?).

Very odd but definitely worth the 12 minutes.

Saturday, February 16, 2008

Unemployed To Web Video Overlord In Months

I talked briefly about Zero Punctuation during my discussion of Bioshock. It's a game review series by a demonic game reviewer who talks a hundred miles an hour with no pauses (hence the name) and does his best to skewer most of the games he reviews. After putting out a few reviews on the web (much to the approval of a fairly large viewership in a short period of time), he was noticed by The Escapist and brought on board (video). He reviews one game a week for The Escapist and his series of reviews have gotten a lot of notice and millions of viewers, making it a win win for both parties involved. Most of the attention is on the game reviews, although check out the two machinima pieces at the end of the last few reviews, especially the TF2 'love story' at the end of the SimCity Societies Review.

Now, apparently, ZP previews will be shown on G4 X-Play (covered in NewTeeVee and Kotaku). That's quite a rise from being self-described as unemployed and bored (NewTeeVee).

Two things: 1) it is quite impressive to bootstrap yourself simply by your talents and YouTube to a gig on cable TV, and 2) judging by Yahtzee's website (fullyramblomatic) he has actually produced a hell of a lot of content, comics, essays, even several short video games, and so his rise has not exactly been an overnight success. Impressive resume there.

There has been another amusing series making the rounds lately called "You Suck At Photoshop" (available on MyDamnChannel, YouTube Episode #1). It is both educational and entertaining (how often does that happen) as an apparently distraught ex-husband and employee in a crappy company uses Photoshop as a therapeutic tool to work out his frustrations at the world (his divorce? his crappy boss?). I am not sure if the stories behind these videos are even true, but there are some interesting things going on (check out some info at LaughingSquid). The videocasts appear to simply be the narrator (Donnie) working at this desk (we see his computer desktop, the photoshop window, and IM program). In episode #6, a brief flash of the desktop shows a company logo (Phebco - also linked at MDC). Well, if you check out www.phebco.com, you find something straight out of Portal. ARG? Someone simply having a lark? It's definitely an example of some of the unique entertainment being generated on the web (and asks the question - can you produce something true entertaining simply by screencasting someone's desktop?) that is also educational (when will the copycats emerge?).

Who needs television when the web is so damn entertaining?

Wednesday, October 03, 2007

Team Fortress 2 - Report From The Front Lines

Apparently some Xbox game was recently released.

Who cares.

For those who have been paying attention, gamers who bought Valve's Orange Box were allowed to play the Team Fortress 2 Beta. Beta is a misnomer as it is basically a demo (for those who already bought it?), probably a stress test and it allows Valve to tweak the last 0.01% of the product that actually needs to be tweaked.

After ten years of development this game has taken some remarkable turns. The TF team (was this the original first mod?) were picked up by Valve BEFORE they released Half Life (covered in detail at Rock, Paper, Shotgun). The first of some incredibly high profile (and lucrative) mod team acquisitions Valve has made over the years (Counterstrike, Day of Defeat, Garry's Mod). TF2 was announced (I can still remember the first little blurb in PC Gamer - where is my Command mode?) shortly thereafter and then...nothing. It never came out. Vaporware. Team Fortress Classic was released some time ago, but that was it. Now, with a new art direction, and some incredible fine tuning, the game has been released.

Valve has released movies that showcase several of the characters (R,P,S covers the 9 classes) and that shows off the distinctive cartoony feel of the game which distinguishes it from all of the other realistic first person shooters out there (Steam videos). An interesting decisions to separate TF2 from the pack.















Great artistic level design.



















CP_Gravel helpfully tells me that I'm attacking.




















Red team capture point (and some funky HDR skies).

The game is so incredibly helpful that playing other multiplayer FPS games feels like a letdown. About the only area I feel is not covered well is in the mapping department (I presume, and it has been so long that I completely forget, that the original TF and TFC did not have overhead maps). After playing games like Counterstrike and Dystopia, the lack of a map is sometimes frustrating. It makes up for it by helpfully pointing out where you need to go, especially helpful on the combinatorial territorial capture map TC_Hydro, which has 6 total capture points on a large meta map. During each round two regions are contested by the red and the blue team in a combinatorial matrix, which means that you could be attacking and defending a variety of points with different pathways. Large blinking arrows painted on the level point out the correct paths. Large floating icons are above the capture points. When you die, a snapshot is taken of your killer, showing their name and exact location (helpful if you want to seek revenge - something for which points are awarded).












Burn baby burn!

I would almost be insulted by the game for treating me like a slow child if it did not excel in most of the gameplay aspects. There have been endless articles on the nine classes that can be found on the web (scout, demoman, soldier, heavy, medic, sniper, pyro, engineer, spy) so I won't cover them here. Suffice to say that a balance of all classes is necessary for almost any level (except for overtimes and sudden deaths).












Massive firepower.

One of the most intriguing aspects of the game is the medic's ubercharge, obtained after a certain amount of healing has been dished out. Triggering this special skill, and by focusing the medic's healing gun on a single target, the ubercharge renders the target and the medic invulnerable for 10 seconds, perfect for last ditch defenses or for absolutely crucial attacks (especially against fully-upgraded sentries). Several other classes have special attacks, and all have specific skill sets that are extremely useful for both defense and offense.












Big Bad Red Guy - Stay Away.












Revenge is a dish best served cold - this camper must die!

TF2 is fun to play, a joy to look at, and easy to get into if you've never played TF before, or any multiplayer FPS for that matter.

My biggest beef would be that the game, and TF and TFC before it, are by there very nature simplistic and I've always appreciated games with more depth and freedom. Games like Tribes, Dystopia, Guild Wars, and yes, even Bioshock, allow some freedom in at least the weapons/spells/skills the player can chose, whereas TF2, BF2, or WoW for that matter, force you into a class-based system, that although easy to get into, does not allow the complexities inherent in a combinatorial system. But that's a personal preference, and I can still enjoy TF2 for what it is.

Sunday, September 23, 2007

Amusing Look At Halo's Effect On Gaming

This short documentary style video (it actually is very similar to another - can you name it?) on the history and the future effect of Halo on gaming is pretty amusing (from LoadingReadyRun v4.0).

The Bioshocked video is somewhat amusing as well.

Saturday, September 15, 2007

Machinima Info Barf #7

Been busy and have not done one of these in awhile, so the links accumulated.

Time to purge.

Welcome to the future. Grab some popcorn, this one is long.

Previous Info Barfs (#1, #2, #3, #4, #5, #6).

====

Robots:

There seemed to be a lot of news about robots recently.
Artificial boy built.
According to defensetech.org, the first armed drone in Iraq has killed (the MQ-9 "Reaper").
More ED209 news from Iraq.
Is Iraq to be the playground for the military industrial complex R&D divisions?

eSports:

Shocking news, the WSVG is cancelled. I guess they could not compete with CGS.
CGS to give out $1 million in prizes.

Contests:

Amazon and Microsoft team up to allow up to 1000 indie film developers the ability to get their film pressed on to HD-DVD and available from Amazon.

Machinima news:

Oxhorn talks about advertising.
Anthony Bailey posts about the origins of the word machinima.
Adobe is entering real time 3D animation at least as a research project (and ray-tracing). I always wondered when some of the big players would start to enter this turf.
Shaping Youth talks about machinima.
Casual WoW lists some machinima guides.

Machinima/Video Clips:

Thes two clips mentioned at Frames Per Second magazine from the 2006 Japan Media Arts Festival are fascinating. The first is Oh Hisse is by Hikaru Yamakawa and is either a celebration of rigidity, conformity, and the human machine, or is maybe a rejection of it, I haven't decided yet. Very Japanese. The second is Mix a Miniascape by Tomonori Hayase which has a cityscape constantly disassembling and reassembling as the viewer passes through it. Very cool (and must have taken a lot of work).
Speaking of lockstep, this human powered animation video is impressive.
Rubberdada episode #2 is released (rubberdada.com). This is just BIZARRE and sure to cause controversy. Juvenile, violent, immature, and yet strangely fascinating as it deals with topics like racism (episode #1 mentioned here). Think of South Park. They definitely seem to hate clowns.
More from the CRC Machinima Collection shot in SL. #1, #2.
This video of a system that allows users to create shadow puppets wherein extra animations are added in real time is very cool.
More Shadow Puppets.
Basho is a very impressive thirteen minute Japanese machinima (with English subtitles) made in Second Life with classic ninjas, shoguns, and the fate of a kingdom in hand at SL-machinima.com. Nice to see some hand-to-hand combat (English translated site; Metacafe trailer).
Someone liked the new GTAIV trailer so much, they remade it using GTAIII San Andreas (too bad the game is delayed till next year).
There's an epic machinima made in Halo called Trinity. I have not watched all of it.
Does what happen in Facebook stay in Facebook? Beware your personal bitstream and who's reading it.
Hallow3en is back with another musical machinima using U2's Hold Me, Thrill Me, Kiss Me, Kill Me.
OneJovialSim's Bjork based machinima Akin.
Someone's trying to escape their world. Do they succeed? Infiltrator.
Afonso Cuaron and Naomi Klein's trailer for The Shock Doctrine.
Animation Ramblings lists some iClone examples.
List of Siggraph shorts.

Video Games:

Remember when the specs for Microsoft's Xbox360, Sony's PS3, and the Nintendo Wii were released. Remember how everyone said Nintendo didn't know what it was doing and that it obviously couldn't compete in the high tech arena. Guess who's laughing now as the Wii outsells both the Xbox360 and the PS3, even after being released a year after the Xbox360. Never underestimate the company behind the plumber power Mario.
Neuromatrix is an educational video game where you enter a neuroscience facility and track down the nanobots invading the brains of the scientists within. Made by Morphonix. Check out the video introduction.
There was a report from the Eve Online economist and an interview on Slashdot. It would be nice to see reports from Second Life, WoW, and other MMOGs.
Artificial worlds to be artificial intelligence incubators. Now if only they can obey directions like "no, say it with more emotion".
Artificial worlds are the future of commerce.
The marines are using virtual worlds as training simulators.
VastPark is a virtual world content creation system. Site.
Next week, virtual worlds will do my laundry and wash the windows.

Digital Online Video/Cinema/Imaging:

Steam is a digital content delivery platform developed by Valve. Not only are a wide variety of games available, but apparently steammovies.com has been registered by Valve. If you've seen the recent videos Valve has made for Team Fortress 2 you will realize that high quality video can be delivered via Steam, either for free or after paying (via credit card).
Overman lists some free filmmaking tools. Other freeware/shareware lists specifically for Mac and more general tools here. More DIY list from The Workbook Project.
Revver has paid out $1 million to content creators to at least 25 000 people (the winners are the Diet Coke and Mentos people at $50 000). It may not be MySpace, which just seems to keep picking up new shows, but it is definitely a site to consider.
Speaking of which, NewTeeVee discusses what makes an online hit.
Brand Worlds 3D production for Flash and the web.
3D holographic display developed. Now when can I play Tank War Europa on it.
More 3D image creation using plasma balls.
SciVee brings science to the world of internet video.
IndyMogul talks about Reverse Shot, a film quarterly that goes into detail about film and cinema. Check out this extensive article on "the cut".

Tuesday, September 11, 2007

Re-Tronned

Twenty-five years after that Disney movie with ground-breaking special effects (and a lack lustre story), Tron is going to come to the big screen again. It sounds like it will be a sequel.

1982. So long ago. There was still a cold war on, Reagan was president, and I was playing on an Atari 2600, or maybe a Colecovision, or more likely, playing Donkey Kong (the first time Mario ever appeared!) in the arcade. The Commodore64 came out.

Basically, how are they going to redo this story (or make a sequel) now that we have virtual worlds, gaming is a multi-billion dollar industry, eSports is catching on, machinima is everywhere and the idea of entering a computer is sort of ho-hum (The Matrix Trilogy, eXistenZ, The Truman Show, etc.) is a question I have to ask.

Bigger fancier effects? Light cycles in 3 dimensions? Enormous grid bugs?

The director (Kosinski) has also apparently signed on to redo Logan's Run? Hmmm...but David Fincher was the one who noticed him.

I guess I'll take a wait and see approach.