Showing posts with label virtual library. Show all posts
Showing posts with label virtual library. Show all posts

Sunday, April 08, 2007

University Of Southern California To Offer Machinima Class

Out for a week or so. Was going to do another info barf post but don't have time. Don't break anything while I'm gone.

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One use of machinima increasingly seems to be related to education. USC is offering a class/seminar series on machinima where students will make, watch, and discuss machinima (via Kotaku, Addict3D).

Of course a few people are already using machinima in their classwork.
Macbeth - English Class.
82nd Airborne - English Class.
I've posted previously about one other case.

There's more videos tagged 'machinima' and 'education' at YouTube.

There is the Global Kids initiative that uses machinima (site, blog, YouTube).

Second Life and other virtual worlds are of course heavily infected? with education, science, and library initiatives like this tour of the solar system by Aimee Weber.

Using machinima and virtual worlds for educational information and teaching is going to be one fantastic offshoot of this burgeoning movement. I really wish it had been around when I was still taking classes. There's a reason why the old saying 'a picture is worth a thousand words' holds true. Imagery has an incredible impact and immediacy that the written word often does not have. One example is the SL ants I just talked about and another is the roller coaster/real estate price demonstration.

Are there any other cases of education/machinima/virtual worlds that I've missed.

Friday, April 28, 2006

More virtual libraries

My previous post about enabling a virtual library in Second Life and this post yesterday at DigiCMB made me want to learn more, so I wandered http-wise over to the Second Life Library 2.0 blog and followed their SLurl link.












Arriving SL-wise, I found myself surrounded by some lovely shrubbery and a donation box. Entering the library I was greeted by a librarian (Seraphima Salsman) sitting at the reference desk. Later we were joined by another librarian (Curious Witte) who appeared as a glowing sphere (I'm envious as I've always wanted to be a glowing sphere).













The library is very nice, although it is undergoing construction. Virtual construction is far easier on the auditory system than RL construction as I was not assaulted by the sounds of jackhammers as I am in the real world. Here a designer (Lorelei Junot) has just added a lovely cushiony seating area for a test.












On the roof is a viewing area, with some seats and a large screen (to show the Superbowl in HiDef?) and what looked like an addition to the library. Turns out it was a book vendor who had set up shop on the roof to charge for some rather old texts like Plato's The Republic (copyright doesn't last that long, does it?).












The contents of the library are fairly small right now, but will continue to grow into the future. My question was, what process did they use to get the texts into SL? Were these texts already in digital format, and just needed to be converted, or were they converted solely for the purpose 0f this project?

What I was really interested in, but did not have time to get into, is the idea of information architecture. How can people use the virtual space to organize and present information in a meaningful way? Are there ways that go beyond what can currently be done in RL so that information processing occurs more rapidly and seamlessly. In a current library you can search a card catalog, browse the books on a shelf, ask a librarian for help, or do the search digitally (the most common way now) on a computer. However, what you get back, in the case of your standard community library is a book. Now don't get me wrong, I love books and have many on the bookshelf behind me. However, for the purpose of presenting information, they leave a little to be desired. You can't search within a book, for example. Well, you can, by using an index (if it has one), but the combersome method of flipping back and forth from the index, trying to find the correct term (for the book, which may or may not be what you imagined it) and the text is painful. Who wouldn't love a google search option built on top of the cover? Or an interface like Hitchhiker's Guide to the Galaxy? Or better yet a voice recognition system like the one in Star Trek?

This problem becomes even more dramatic when we are dealing with more complicated data than simple fiction, or even textbooks. There is an enormous amount of data that exists in the digital realm, and I think utilizing the virtual world to organize it cohesively, present it as more than just a representation in RL (which would be flawed, since most digital data is shown flat on a 2D computer screen), and bring about something like the Cyberspace idea envisioned in William Gibson's cyberpunk books is the way forward. It will be interesting once Linden Labs gets web access into SL and seeing what people do with that. The Shifted Librarian (I can read the blogpost now!) has some of the same questions. However, just recreating the web in SL is only one step, and a larger one is reconfiguring the interface and content for a full-blown 3D representation (and no, that doesn't mean recreating a computer monitor in SL - mirrors of mirrors we do not need).

Monday, April 24, 2006

Connecting the real and the unreal

A post today via DigiCMB about connecting avatars inside Second Life (SL) to libraries, both the brick and mortar kind and to certain online services (note I cannot read the post on TheShiftedLibrarian right now as it seems to be down). This may open an entire new realm of using SL as more than just a 3D chatspace and being able to engage in RL business, teaching, and learning. Will I soon be able to order a book from my local library (or, how long before you can pay your bills for RL in SL?, or jump into Amazon and order a book?).

I'm waiting for the time when you can pay for and take classes at a prestigious institute like MIT in SL (for those who don't know, MIT releases most (all?) of its course content (lecture notes, handouts, problem sets) at OpenCourseWare). Imagine watching some scientific or political leader pontificate on weighty subjects by watching in SL. Forget taking notes on my laptop (or heaven forbird, with a pen and paper), I just want to download the notecard!

I suspect, however, that these great ideas that we have for SL, or just about any virtual space, will soon be surpassed by commercial aspects. I remember reading an article where a journalist had asked a number of people what they thought the internet would eventually be used for (this article took place around the same time that Mosaic, the web browser, was just taking off), and many thought it would be used to educate and inform. Very few of them predicted the massive commercial interests such as Amazon's or the giant networking sites like MySpace were mentioned whatsoever.

(Note, I'm writing this while listening to SecondCast, episode 15, at the point where Hamlet mentions that so far the outreach he has been engaged in with news organization almost always focuses on how people can make money in SL).