Showing posts with label cpl. Show all posts
Showing posts with label cpl. Show all posts

Saturday, April 28, 2007

Esports - Bigger And Better?

Some interesting news recently on the eSports front.

The CPL (Cyberathlete Professional League) has partnered with Sierra Entertainment for the 2007 World Tour, bringing two games: Fear on the Xbox, and World in Conflict on the PC with stops in Europe, Australia, and South and North America and a total purse of $500 K (GotFrag, Amped). After years of supporting games like Quake and Counterstrike the move was routinely ripped apart by the eSports community and GotFrag had a satirical post announcing the demise of the CPL. Interview with Angel Munoz at Amped.

The reason is likely the 800 pound gorilla in eSports now, the CGS (Championship Gaming Series) which has sponsors with big pockets, TV coverage via DirectTV, and $5 million in salaries and purses. The suite of games are more along the lines of what is typically found, although their league structure (each team will have players for each of the games - selected by a draft) is rather bizarre. Competition from CGS and WSVG is putting severe pressure on the CPL.

Gaming News announces a dedicatedUK eSports television show XLEAGUE.TV. Not sure yet if this is part of a league, tournament, or just free for all competition. There's a large selection of games there, including some for PS3.

Personally I think having 20 or more games spread across four or five leagues/tournaments is not going to do a damn bit of good for eSports. Games like Counterstrike require some dedication on the part of the audience (and the broadcasters) in order to get up to speed on the complexities of the game. Changing the games every year in order to make the sponsors happy
is just short-sighted. In a few years I suspect there will only be a single league with a monopoly on eSports.

Saturday, December 23, 2006

CPL Winter Showdown

The Cyberathlete Professional League held their winter tournament last weekend and this past week (why did it start on the weekend and end on wednesday?).

Quake3 and Counterstrike were the two big tourneys, with czm making an appearance to take the top Q3 prize, while fnatic won the CS tourney. The games were good, the action furious, and there were some notable nail-biting games, including the triple OT between 3D and Complexity.
There was a nice international mix in the top 3 from both games.

The interesting thing from my perspective was the coverage of the event. GotFrag had exclusive streaming coverage and did a far more competent job than what was displayed for the recent WSVG finals (as noted in my previous post). There were still some major issues in the stream but it was nowhere near as bad as what happened during WSVG. Coverage of the games utilized Octoshape, a streaming tech that uses some peer to peer model to help offload bandwidth to the clients. It was generally very smooth, but there were buffering problems, and one very repetitive annoyance where the stream would simply stop but not rebuffer which required me to manually reconnect.

The commentators did a good job and there were even things like instant replays and overhead maps showing some of the tactics taking place on the CS maps. More importantly, they didn't stick a camera in the players face as much as the WSVG did. There were some unfortunate missed timeslots during the tournament and some dead airtime, which was not very professional.

This brings me to my next point, which is that Quake, although fun to play and watch is going to be a very difficult game to sell as eSports continues to grow. The games are non-stop, which leaves no potential for commercial breaks, instant replays (without overlapping the continuing game), or extensive commentary. The gameplay, although simple in concept, can actually be very boring to watch. Observing two players trading rail shots across a 3D dungeon is not that exciting, and a running player is absolutely dull. The other problem with Quake games is the spawn dependencies and the fact that a single player can take a dominant lead from which he cannot be usurped. This is a big downside to the game. An example took place in the WSVG finals where Toxic went up so many points in the first two minutes that his lead was insurmountable. At that point the game was over and the rest of the match was a complete waste of time. If Quake games want to push towards mainstream viewing this problem will need to be addressed.

CS on the other hand has some faults of it's own, although I think it makes for a far better spectator sport. On the first hand it's team-based, which makes it far more interesting (to myself at least, I still don't know why people watch things like tennis). Secondly, it's very tactical, with clear offensive and defensive sides (think football - and it is easy to explain). Third, it has definite breaks in the action, which are perfect for instant replays, commentary, and probably most important of all, commercial airtime. One big problem with CS, however, is the money schema. If a team has to save for a round or two, then that makes for some very boring game rounds until that team can purchase some weapons. That also makes for some very complicated explanations, and I think that if eSports wants to start reaching a general audience they are definitely going to have to some nice graphical charts to help the neophyte viewers. In the meta game, however, the increasing amounts of money allow for a team that is down several rounds to come back, which happened many times during the tournament and made for some exciting matches. This is not something you see that often in Quake. The "any given sunday" phenomenon is very appropriate here and until a team clinches that 16th round win, the game is still up in the air.

My suggestions for the future are to have more overhead map views for CS, perhaps even displaying it permanently during the game. And although there was a scoreboard present, it only showed rounds won for each team. A more useful presentation would be to show each player's status during the round, so that somebody watching could tell if it was still 5 on 5, or 4 on 5, etc. especially since unlike normal sports, the camera can not always be on the action, so keeping track of who's alive, who's dead, etc. is difficult (split attacks on a single bombsite means that there are many places where the action is taking place). Health and gun status would also be nice. Perhaps these could be incorporated in the map view. Think of how the current poker mania makes for some interesting television because the audience at home knows what everyone is playing with (pocket aces, ace king, bluffing, etc.) while the players themselves do not. Another concept to consider is showing the view of all of the players, with the center of action enlarged or highlighted. Hmm...the audience will have to become smarter and the way games are broadcast are going to have to change (then again, people watch cricket, and for that I have no explanation, nor understanding).

Monday, December 11, 2006

eSports and Drugs

The Cyberathlete Professional League is going to start testing for performance-enhancing drugs in 2007. Perhaps they should just pay attention to the map exploits that some teams use (how is eSports ever going to become popular when you have map exploits, and shooting through walls - try explaining that to your grandmother).

Update on WSVG.
1. The MLG WSVG controversy has apparently been resolved.
2. Fatal1ty vs. Toxic was probably the best set of games I've seen in Quake in a long time. Fatal1ty came from the losers bracket to beat Toxic in the first best 2/3, but lost in final map.
3. The CS series continues. The Scandinavian domination of CS is not going to continue at WSVG as both NiP and fnatic are out of the tourney. That leaves Team 3D and ALTERNATE aTTaX to play in the final match. Maps 1 and 4 were especially entertaining, while the rest were lessons in domination in the first few minutes.
4. Grubby won the WC3 tourney in a 2-1 win over Sweet.
5. Str8 Rippin won the Halo2 tourney.

Friday, December 01, 2006

Friday Nite Roundup

A collection of links of interest:

1. MMORPG company goes bankrupt. Players want to buy to buy the game (from the BBC).
2. The Antikythera Mechanism has been solved (world's first computational device? - how long before a copy shows up in SecondLife? - via NYT).
3. Fox News to interview Angel Munoz (from CPL). Is this good,or bad? How will Fox News treat the concept of playing video games in a tournament. Freak of nature style news reporting, or video games are bad and are subverting our youth style news? (via GotFrag).
4. 3DFilmMaker reports that machinima is topping the list of gaming innovation awards.
5. There.com has a machinima festival (have not finished watching all of the entries yet - There looks a lot like Second Life).

The digital revolution is of course sweeping through the filmmaking industry, ripping it apart from the inside like a syncytial virus. How long before the actual process of filmmaking no longer uses film at all? When will the last big budget Hollywood film be shot on film (future Jeopardy trivia question). How many Final Cut Pros does it take to make a blockbuster?

Tuesday, November 14, 2006

A Few Interesting Tidbits

This post will just be a collection of items that may or may not be newsworthy:

1. PS3 to allow users to record gameplay footage. Look for a massive tidal wave of console-based machinima. Let me guess, they can only upload to Sony's proprietary website?
2. IBM to use Second Life to host town hall meeting about spending large sums of money on new business incubators. Is SL going to be the place to have new PR events? Will the White House Press Room move into SL?
3. Oh yah, the World Cyber Games finished in Italy (the olympics of video game tournaments). It sounds like it was poorly organized. Surprise winners of the CS touranment were Pentagram from Poland while Korea took the overall championship (and the US did very poorly). It looks like there was very poor media coverage at this event, which is a shame. Perhaps the upcoming CPL Winter event will actually be watchable on the web (without having to use Half Life TV?). Sponsors need to start pressing these organizations hard for some sort of decent media coverage otherwise what's the point of sponsorship.

Saturday, September 09, 2006

DirecTV/eSports

Word from Kotaku on the DirecTV eSports invitational coming from a news article in Rocky Mountain News. I posted earlier about DirecTV obtaining the rights to broadcast the CPL. Looks like DTV is moving big time into the eSports scene.
"Our goal is to become the home of gaming on television."
Steven Roberts, vice president and general manager of DirecTV.

Since I don't have cable (can't be arsed to get it), has anyone seen any of these shows? Are they worth watching or are they simply the typical mainstream media's look at video gaming and eSports (look, you can make money playing games, isn't that neato!)?

So what's to come? Larger prize money. Bigger shows. Bigger venues. More stable leagues and tournaments. More broadcasts. More advertising.

All of it, and I mean all of it, will be tied to advertising. Media runs on the advertising dollar and nothing else. Get in while you can before the boom busts. Remember, the tournament earnings are nothing without the endorsements. Tiger Woods makes far more through advertising and product endorsements than he does in tournament earnings.

So let's see. We'll have some geeks wearing logos (shirts, hats) during play and whenever they are interviewed. That's nothing new. What will be interesting is if the advertisers force players and gaming companies to use advertising logos in game. No longer will you simply see the boring Terrorist and Counter Terrorist in Counterstrike (although those may be changed to red and blue teams, or something equally palpable to the mainstream). No. Instead you will have the Logitech Team vs. the Razor Team. Or the Intel Team vs. the AMD Team. Or the ATI vs. NVidia (oops, I meant ATI and AMD vs. Intel and NVidia).

If you're good looking and you can frag with the best, you win. Pasty white geeks do not good spokespersons make. Any Maria Sharapova lookalikes who can take down fatal1ty? You win!

UPDATE: The website for the invitational can be found here. It's available on DirecTV channel 101.

Monday, August 14, 2006

New Quake 3 Trickjumping Video

I noticed on Esreality that Shaolin Productions had released their new movie. Entitled Unity, it is another trickjumping movie for Quake 3 and showcases a set of tricks created by 27 different players. As always, it is nicely done and edited, and there is even a high definition version (I used VideoLAN to watch the non-HD version).

It seems to me, and I thought of this when I saw my first trickjumping movie, is that this would be a perfect esport for the next CPL or WCG. It requires skill, it's fun to watch, and it would be fairly easy to judge. You could do something similar to how the Xgames are done with skateboarding and BMX tricking. Give players (singles, pairs, quads) a short period of time to do a series of tricks on a single map, and then judge them (or open it to American Idol-type audience participation). On the bonus side, it's not really violent, which might help in the overall PR game with the idiotic congressional types who rail against the evil of video games.

Are there any trickjumping competitions? Any prizes given out? How many trickjumpers are there anyways? Are there leagues? Or is this whole thing at the eve of something bigger like skateboarding or surfing was so many years ago?

Saturday, June 17, 2006

Esports event to be broadcast by DirectTV

I've been very busy lately.

I noticed this news item on the BBC about DirecTV obtaining the broadcast rights to the Cyberathlete Professional League's winter event (Dec. 13-17), and a series of events in 2007. Supposedly the event will be broadcast live, along with interviews and other coverage that go along with adding the 'spice' to the broadcast (maybe similar to the way the top poker tournaments are broadcast, with interviews and player backgrounds).

The BBC also reports that DirecTV had been experimenting with their own eSports tournaments for consoles. There is a note at the bottom saying that another channel, Voom, is planning on dedicating an entire channel to eSports.

Although this is a significant step forward for eSports, giving much broader exposure to the games played, the competitors, and expanding the audience (something the sponsors will love), it remains to be seen if it will catch on with a broader audience. The long term result should be an increased number of events, increased winnings, and theoretically, better competition. Perhaps eSports will become more like what occurs in South Korea.

However, there is some concern that live coverage by HLTV (being able to view the tournaments live, in-game, through proxy and spectator servers) and by the various streaming audio broadcasters like TSN (Team Sportscast Network) will be affected, which would be unfortunate since these technologies have worked for years to provide coverage of these events to the eSports fanatics (like myself). It still remember watching the infamous X3 and NiP match on De_Nuke that went into overtime. Hopefully these are not lost.

There's also some concern, in my opinion, on the possible negative effects of broadcasting violent video games to the public. How is the public going to view a game like Counterstrike, where you have terrorists trying to plant a bomb, with respect to what has happened over the last few years? Will there be a call to censor, or modify the game, so that it is palatable to the general public? Will we have the T side planting a flag instead (or maybe a carrot inside the CT's garden?)

CS is a complicated game, at least as complicated as American Football, and even moreso since the game is not played on the average rectangular playing surface (court, rink, pitch, field, etc.). At least there are map overviews, which should definitely be combined with first person and 3rd person views when showing the game. Explaining something as complicated as an eco round to the gaming public will be difficult. How are they going to explain 'handles' or 'nicknames' or the differences in guns, grenades, etc? I don't know but I do hope they obtain some experienced broadcasters from TSN, or one of the other eSports radio shows.

One advantage eSports has over almost any other sport (except maybe racing), is that you can get a camera perspective from the players themselves (first person). Personally I think any broadcaster should take serious advantage of that, as it provides an unusual perspective of the game, and would also allow people to truly experience the game as it is played. Who wouldn't want to see what it would be like to score a Kobe Bryant layup, a Ovetchkin goal, or throw a Manning pass? Combine that with instant replays, and you should have a fairly comprehensive broadcast, if it's done right.

What I do expect to happen is a huge proliferation of statistics for the game coverage (for some reason American broadcasters love to spew useless stats during the game, I suppose they do it since they have nothing else to talk about). I can imagine stuff like "and compLexity wins 67% of the time when they're down 3 men to 2 in the 4th round when playing as CT on De_Dust2 and the T squad attempts a run at bombsite B and Danny “fRoD” Montaner has a Deagle and full health". Blech.

Also on ESReality, and GotFrag, and previous mentions of other game tournaments to be broadcast on Guardian GamesBlog and Joystiq.