- game development was self-funded by Naked Sky
- they blew all their money and had to borrow some to cover their costs
- they had to make the game under 50 Mb to meet Xbox Live distribution requirements
- it uses both the Unreal Engine 3 and the proFX engine for procedural textures
- it only took 12 people 11 months to produce
Christmas and Commerce
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Stories about the intersection of Christmas and retail, originally
broadcast in 1996 when our show was only a year old. Including David
Sedaris's "Santal...
1 week ago







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