- game development was self-funded by Naked Sky
- they blew all their money and had to borrow some to cover their costs
- they had to make the game under 50 Mb to meet Xbox Live distribution requirements
- it uses both the Unreal Engine 3 and the proFX engine for procedural textures
- it only took 12 people 11 months to produce
Top 6 Posts Including New Second Life Economy Numbers, A VRChat Game Case
Study, and a Now-Paused AI NPC Project from Linden Lab
-
Kickstart This: Trip the Light, a VR Game That Teaches Hand-in-Hand Partner
Dancing! - UPDATE: It's successfully funded! Watch: Machinima Artist Shows
How ...
4 hours ago
No comments:
Post a Comment