- game development was self-funded by Naked Sky
- they blew all their money and had to borrow some to cover their costs
- they had to make the game under 50 Mb to meet Xbox Live distribution requirements
- it uses both the Unreal Engine 3 and the proFX engine for procedural textures
- it only took 12 people 11 months to produce
Watch Me on a Live Recording of The 4th Wall, an SL Podcast -- Starting 1pm
PT Today!
-
Starting at 1pm PT today, join me for a live recording of The Fourth Wall,
a YouTube podcast, mostly devoted to Second Life's pro wrestling community
(!). ...
23 hours ago
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