- game development was self-funded by Naked Sky
- they blew all their money and had to borrow some to cover their costs
- they had to make the game under 50 Mb to meet Xbox Live distribution requirements
- it uses both the Unreal Engine 3 and the proFX engine for procedural textures
- it only took 12 people 11 months to produce
New on My Patreon: SL Brand Advice from Aardvark & Scarlet Creative!
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In the latest installment of my ongoing Patreon series on the most
successful Second Life brands, we’re spotlighting two very different
creators: Aardvark,...
9 hours ago
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