Saw this interesting post about procedural textures on bit-tech.net (via Blues News). Hmm....is this the future of games and virtual worlds? Will we never have to create every exact asset painstakingly again? (can we get procedural primitives and geometry too?). I believe Spore is using procedural animations so I suspect it's only a matter of time.
I know, how about procedural game design?
Thick as Thieves: Lead Devs Warren Spector, David McDonough & Greg
LoPiccolo on the Upcoming Immersive Simulation's Heritage With the
Groundbreaking OG Thief
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I’m seriously psyched to play Thick as Thieves, an upcoming PC/console game
first teased at the Game Awards recently. It has a direct heritage to the
origi...
4 hours ago
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