Showing posts with label augmented reality. Show all posts
Showing posts with label augmented reality. Show all posts

Tuesday, November 24, 2009

Esquire Does Augmented Reality



Interesting augmented reality experiment using a magazine cover and downloadable software.

Of course, why do you need the magazine?

Duh.

Gimmicky, but it will be interesting to see how AR gets incorporated into more thoughtful uses and presentations in the future.

Tuesday, November 10, 2009

Augmented Reality - Machinima Live Sportscasting

Xbox 360 + EA Sports + NBA Game + Live Sportscasting + Machinima + Sportscaster = Augmented Reality - Machinima Live Sportscasting.

Video Link
Article Link

Friday, July 31, 2009

Augmented Reality And Filmmaking

The Living Sasquatch site makes me laugh.

It also makes me think how AR can be applied to filmmaking.

1. No longer do you need to do compositing! Now everything can be done in-camera, old school style.

2. Actors having trouble acting against a green screen? You could use AR to show them what they are acting against, in, or with.

3. Can't stand the actor? Just replace them in-screen. Forget puppets, do a full find and replace in your footage.

Wednesday, October 29, 2008

Augmented Reality

Part of "A Touch Too Much" (post, expo post) is the idea of augmented reality. A few videos out there show this in action (in the real world).



Contextualizing the surroundings.

AR video roundup.

Games Alfresco has a lot of info on AR.

William Gibson talks about locative art in relation to his last book Spook Country.

Another example might be the advertising in the movie Minority Report which targets specific ads based on your profile.

Intrusive? Demanding? Useful?

All I know is I would rather have a pair of glasses than a mini LCD built into some media player.

Friday, October 24, 2008