- game development was self-funded by Naked Sky
- they blew all their money and had to borrow some to cover their costs
- they had to make the game under 50 Mb to meet Xbox Live distribution requirements
- it uses both the Unreal Engine 3 and the proFX engine for procedural textures
- it only took 12 people 11 months to produce
206: Somewhere in the Arabian Sea
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The aircraft carrier USS Abraham Lincoln has been in the news over an
extra-long deployment that's taking a toll on its crew. Back in 2002, we
explored l...
13 hours ago

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