Showing posts with label real time rendering. Show all posts
Showing posts with label real time rendering. Show all posts

Wednesday, May 06, 2009

Second LIfe Machinima

Busy, busy, busy, busy.

But, these two tidbits (both via NWN) might make Second Life machinima more interesting:

Real time shadows as shown in this video:



And Animeeple, with the capability to import your SL avatar and animate and then export.

Tuesday, February 24, 2009

SIGGRAPH Poll

SIGGRAPH 2009 will have a real-time rendering section in addition to existing categories of animation (pre-rendered). Submission info (March 4 :
...we are seeking cutting-edge examples of video games and real-time simulations and graphics that push the boundaries of what users and viewers have come to expect...
This could be very interesting. Poll is up on the right:

Are you submitting to SIGGRAPH 2009?