Showing posts with label google. Show all posts
Showing posts with label google. Show all posts

Tuesday, September 25, 2007

Google Virtual

Lots of talk on the web today about Google's possible foray into virtual worlds (MyWorld?). It sounds like a virtual social network/Google earth/maps/Google apps mashup that's being test driven by students at Arizona State.
TerraNova
Google Operating System
ArsTechnica

Friday, May 18, 2007

The Ads Are Coming!

There's basically two models for the acquisition of 'content' (roll with me here). Either you pay up front (movie theater, HBO, a book) or you pay through your attention span via advertising (watch 9 minutes of ads for every 30 minutes of whatever it is they put on television these days).

For video games, there may be a third way: pay for the content up front, and then pay again through your attention span. How tidy (profit, that is).

Valve is bringing in-game advertising to Counterstrike (via Eurogamer - pics here). Even more insidious, Google will profile players in virtual worlds (article about patent application from ITWire) with the intent of targeting ads to specific demographics. Potentially you buy a game at retail, pay a subscription to play it monthly, and have to suffer through ads for the pleasure (not sure if they will be in-game, or during login screen, etc.).

I've posted about this before. I think Penny Arcade sums it up nicely.

This is not part of the compact we've had with media companies. Personally I think there needs to be a revolt. Gamers should not stand for having to pay twice. If you pay up front, you're free to play after that. If you pay via advertising, the content should be free. If the game companies can't make enough money with $50 and $60 games then they are in the wrong business (and if it is solely for greed - as I suspect - then we should stop buying from developers and publishers that support in-game advertising).

From the CS-Nation interview with Doug Lombardi:
CS-Nation: Will the ads be optional on the part of server owners or players?
Doug Lombardi: The ads will not be optional.
So even though player-run servers are actually running the games for the enjoyment of player (and paying the bandwidth costs, etc.) server admins have no choice.

Gamers need rights. If virtual worlds are to become important in the future, we cannot allow them to be created and controlled solely by media companies. A gamers bill of rights?