between creation and engagement with respect to the time interval is decreasing to zero. This video demonstrating the map editor of Far Cry 2 (and look at that user interface) and ability to jump directly into the created map within seconds makes the old world of bsp editors seem like a joke. Procedural methodology is appearing more and more in games. It won't be long until it enters other realms (machinima, film making, etc.).
The video is from PAX and comes in 3 parts.
1
2
3
Inside Project Zero: Philip Rosedale on Completely Re-Making the UI -- and
Re-Engaging Millions of Former Users (Part 2)
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Read part 1 here While Philip Rosedale returned to developing Second Life
full-time a few months ago, Linden Lab was playing with cloud streaming the
virtu...
21 hours ago
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