between creation and engagement with respect to the time interval is decreasing to zero. This video demonstrating the map editor of Far Cry 2 (and look at that user interface) and ability to jump directly into the created map within seconds makes the old world of bsp editors seem like a joke. Procedural methodology is appearing more and more in games. It won't be long until it enters other realms (machinima, film making, etc.).
The video is from PAX and comes in 3 parts.
1
2
3
New on My Patreon: SL Brand Advice from Aardvark & Scarlet Creative!
-
In the latest installment of my ongoing Patreon series on the most
successful Second Life brands, we’re spotlighting two very different
creators: Aardvark,...
10 hours ago
No comments:
Post a Comment