Not happy with Valve's Source SDK wiki? Then try out sourcefilms.org (from machinimad).
Not using Source to make machinima? Then you're using the wrong engine.
Why a Woman Bonded With Her Virtual Baby -- Excerpt from the New Coffee
Table Book, SECOND LIFE: The First, Best Metaverse
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As a holiday treat, here's an excerpt of Hari Sutherland's new coffee table
book, SECOND LIFE: The First, Best Metaverse in Words and Pictures: For
many, r...
1 day ago
4 comments:
Them's fightin' words!
In all seriousness, I'd be really interested to hear your thoughts on the key advantages and disadvantages of Source as a machinima tool.
Off the top of my head I'd say:
pros
Faceposer.
Powerful lighting.
Demosmoother.
Many prebuilt games, mods, models, props.
Built-in audience.
Gmod.
Capability to do both script based or multiplayer (puppeteering) based machinima.
cons
You don't own your work.
Not easy to use.
Real lack of dynamic player models. Hard to create models.
Steam updates can break things.
Yeah, that seems like a pretty fair list to me. For me personally, the three big blocks, which have stopped me ever doing anything of any real merit in Source, are
You don't own your own work (that's a big negative for me)
Steam updates can break things - I hate forced updates, especially when they ship with bugs
Not easy to use - "not easy"? How about "mind-bogglingly difficult"? Actually, it's not the difficulty that bothers me, so much as the speed (or lack thereof) at which you can work. It's just too darned slow for me!
Steam's lighting is just gorgeous, though, and I gaze at it with envious eyes.
Can't wait to see what Valve actually does with this thing.
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